Facilitating a Sprint Retrospective to Strengthen Your Team

laugh

The sprint retrospective is the ‘ Confess Everything’ moment, where teams settle scores and reveal their darkest secrets , but with post-its and smiles, not fists.

A sprint retrospective is a regular meeting in agile management where a team reflects on their recent work, identifies what worked well and what can be improved, and then plans actions to move forward. It aims to promote continuous improvement.

key point

Key Points

This article unveils the best moments to organize a sprint retrospective, its objectives, prerequisites, different phases, key participants, useful recommendations, and also directs you to online tools to facilitate the sprint retrospective.

The Objectives of the Sprint Retrospective

The main objectives of a sprint retrospective are:

talking

Expressing oneself freely

Allowing the entire team to express themselves freely on the past Sprint is important to identify the strengths and weaknesses of the Sprint.

Progress

Helping the team move forward

Sprint retrospective provide a framework for defining improvement plans, allowing the team to progress from sprint to sprint.

Obstacles

Measuring Satisfaction

A barometer of customer and service provider team satisfaction.

Sprint retrospectives can be an indicator of project stakeholder satisfaction.

Difficulties

Solving the difficulties

By identifying problems, teams can collaborate to find solutions.

Obstacles

Collaborative Relationship

Sprint retrospectives encourage collaboration and communication between team members.

Tensions

Lowering tensions

Sprint retrospectives offer an opportunity to decompress after an intense sprint. The collabs exteriorize, but always respectfully.

When to Host a sprint retrospective

Frequency

On the last day of each sprint and ideally after
the Sprint Review
.

Duration

The sprint retrospective lasts 3 hours for a sprint lasting 4 weeks.

Inputs

Any data deemed useful related to the Sprint that has just ended (see below for prerequisites)

Outputs

A Scrum Team improvement plan (see below for more details)

Who Participates in the Sprint Retrospective?

Product Owner

Product Owner

Sponsor

  • Sharing user feedback on the product, contributing to the evaluation of the past sprint
  • Helps prioritize backlog items based on user needs and retrospective findings.
  • Commits to supporting the implementation of the improvement actions identified during the retrospective, integrating them into the
    Product Backlog
    if necessary.
Scrum Master

Scrum Master

Facilitateur

  • Animates the ritual and assists the participants
  • Verifies the implementation of previous action plans
  • Helps participants identify the best appropriate courses of action
Dev Team

Dev Team

Réalisateurs

  • Speaks freely about the strengths and weaknesses of the Sprint
  • Participates in the implementation of the necessary action plans
  • Commits to actions for the next Sprint

Organize a Sprint Retrospective in 5 Steps

To run a retrospective properly, follow these 5 phases

Prerequisites

Prerequisites

Presence of the entire Scrum team, an appropriate meeting space (quiet and spacious), tools and materials (from a wall, post-its, flip markers, tape…), sprint data and a determined retrospective format .

Phase 1: The Hook (20 minutes)

  Objectif : Bilan rapide du Sprint qui vient de se terminer par le Scrum Master.

Objectif : Bilan rapide du Sprint qui vient de se terminer par le Scrum Master.

Scenario :

  • The facilitator orally summarized the Sprint Using the information radiator:
    • The metrics of the last sprint(s) (velocity, respect of commitment, reopening of anomalies, etc.)
    • The assessment of the action plan that was decided during the previous retrospective (done, not done, in progress)
    • Significant events that had a positive or negative effect on the team
  • The facilitator takes the temperature by asking on a scale of 1 to 5 for the subjective satisfaction of each team member on the Sprint.

What is it used for?

  • Have the context elements of the Retrospective.
  • Break the ice with the help of the facilitator.

Phase 2: Information gathering (30 minutes)

  Objectif : Identifier les forces et faiblesses de l’équipe, ce qui fonctionne bien, qui est efficace, qui motive et ce qui ne l’est pas.

Objectif : Identifier les forces et faiblesses de l’équipe, ce qui fonctionne bien, qui est efficace, qui motive et ce qui ne l’est pas.

Scenario:

  • The timer is set to 5 minutes.
  • People are provided with post-it notes and a marker.
  • Everyone writes down 1 idea per post-it note (a few words written in large letters)
  • After 5 minutes, stick the post-its on the wall.
  • We go around the table where everyone can explain each post-it in 1 to 2 sentences.
  • Have 2 colors of sticky notes (one color for what works, and another for what needs to be improved)

What is it used for?

  • Congratulating yourself feels good.
  • Know what not to stop doing.
  • Take the pulse of the team’s satisfaction.
  • Allow everyone to have their say on what can be improved.

Phase 3: Topic Selection (10 minutes)

Objectif : Choisir les 3 sujets les plus importants à améliorer.

Objectif : Choisir les 3 sujets les plus importants à améliorer.

Scenario :

  • Group: The facilitator groups ideas together as people explain their post-its.
  • Rephrasing : The facilitator asks participants to summarize each group of post-it notes into 1 single, short formulation of the problem.
  • Vote : Each person has 5 votes in their hands. She can distribute her votes as she sees fit on each post-it grouping.
  • Select the 3 topics with the most votes: we deal with the topics by descending vote.

What is it used for?

  • Deal with priority topics first.
  • It’s easier to get results on a limited number of topics.

Phases 4: The improvement plan (1h 30min)

  Objectif : Identifier un plan d’actions efficace sur chaque sujet.

Objectif : Identifier un plan d’actions efficace sur chaque sujet.

Scenario (for each topic):

  • The timer is set to 5 minutes.
  • Participants enter only 1 idea per post-it.
  • After 5 minutes, stick the post-its on the wall.
  • Choice of solutions:
    • We go around the table where everyone can explain their proposals.
    • We can let people react to see which proposals have general approval.
    • Be careful, however, to control the endless discussions, as you have to go through all the proposed solutions.

What is it used for?

  • Use the team’s collective intelligence to find solutions
  • Involve the team in problem solving.

Phase 5: Debriefing (30 minutes)

  Objectif : Engager l’équipe sur les actions à mener.

Objectif : Engager l’équipe sur les actions à mener.

Scenario :

  • The team decides who is responsible for each action.
  • The facilitator formalizes the action plan.

For example, a poster in the office.

  • The facilitator concludes by surveying the team on the quality of the retrospective.
important

Important!

Safety climate : Make sure the team feels safe to share their opinions and concerns. Team members should feel comfortable expressing their ideas without fear of reprisal.

Alternatives

The spedd boat is a metaphor representing the product, project or team, etc.

  • We’re all in this together, and the goal is to move from a point where the organization isn’t effective to a point where everything is in a state of flux.

The goal of the Speed Boat, the product, is to go fast (for optimal operation)

  • Participants should be urged to first describe what characterizes this optimal functioning.
  • Thus the ship may go to the port or to its island (the purpose, state B in a perspective of change) or possess this or that characteristic.

The position of the boat represents the present and can give an idea of the path to be travelled.

Anchors are the brakes that prevent the boat from moving forward, that slow it down, or the points that the Product Owner or key users don’t like about the product and hinder its optimal functioning.

  • The lower they are positioned, the stronger they are.

Tips and tricks

Play

Stay playful

Using playful methods is the last event of a Sprint.

Involve

Involve

Changing facilitators

  • Energize retrospectives.
  • Empower other team members.
Aftercare

Track actions

Formalize actions for better follow-up:

  • The creation/update of the rules of the game within the team.
  • Adding a User Story / Task to the backlog.
  • Another type of action to be taken by one of the team members.

0 Comments

Submit a Comment

Your email address will not be published. Required fields are marked *